Tuesday 22 April 2014

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Task 1

EXAMPLES OF...


... interactivity, sound and motion which has been added to web pages:
-shoot theduck for an iphone advert pop up












-google earth/ maps













... single-user games/quizzes for distribution on the web or dvd
-online quizzes. For example what colour are you?

















-candy crush saga















... software product tutorials
-photoshop tutorial












-lyna.com tutorials 













... presentations, training materials or interactive touch screen kiosks that provide instant information for exhibition visitors.
- The self service touch screen kiosks at Argos.























- Interactive kiosks at museums.















Interactive media authoring is where an application is created for others to use. Interactive media authoring tools are programmes which can be used to do this are Photoshop, Flash, Studio Pro and many others. It is important to plan what they are going to need do before they start making the application. Designs are where plans are drawn up as sketches to give ideas of what needs to be created. Collecting materials which are needed to create the final product. This is called development. Production is where the final product is actually made.

Interactive media applications is where the product would actually be used and what for. There are a number of uses of interactive media applications, entertainment is just one example.

Interactive media applications can be used for marketing. The shoot the duck pop up advert is an example of this. The advert is not just on display but you can interact with it and click on it to shoot the ducks. Pop ups are an example of this as you can click the pop up and be taken to the website which the pop up is for.

Interactive media applications can be a way to present information. PowerPoint presentations are an interactive way of getting information across, they can include buttons, videos and many other assets. People can set up presentations to show lots of information on different slides and can click to go on to the next slide when they are ready or at a set time.

Product catalogues are another use of interactive media applications. They are where a catalogue would be made available in an interactive way, the Argos self-service checkout kiosks are an example of this. The information is presented in a digital way where the user can interact and click onto the items to see information about them as well as to click to order or buy the item.

Interactive media can also be applied to documentation. Documentation is where information is presented and recorded. Books are an example of documentation. Books can be made in an interactive way such as e books which can be read on devices such as kindles and e readers. The reader can interact with the device and click to turn pages as well as change the text size or font style on some devices.

Gaming is another application for interactive media. Games can be digital and interactive such as being on the computer. Candy Crush is an example of an interactive media game. It is a Facebook game where the user can play the game within their internet browser. The player can interact with the application and play the game, they can move the pieces around and complete levels.

Education is another application of interactive media. Interactive media can be an effective way for people to learn information. Sometimes being able to interact with the information being presented can help some people learn more effectively. The video tutorials I found as examples earlier are examples of this. Being a video means that the viewer can watch the video and learn what the video has to tell them. Being interactive helps the viewer as it means they can interact with it, for example they could pause the video to go at their own pace or rewind and replay parts of the video to ensure they fully understand.

Computer based training is another use of interactive media. Training can be given effectively using tutorials which people can watch. An example of this could be the tutorials on Lynda.com. The site has video tutorials which can train the user to use different programs.

Interactive media can also be used for assessment. This blog is an example of that as it is a web based piece of interactive media which is going to be marked for my grades. This blog can be looked at and gone through to assess my work to see what grade I have achieved.



Interactive media can come in a number of different formats. One of these is the web. For example the candy crush game as well as the YouTube tutorial are both found on the internet inside web browsers. The internet is one of the most common places for people to find information.

CD's and DVD's are another format which interactive media can be in. These two are in the form of disks. They can be played in CD and DVD players, as well as some computers or other devices. A software tutorial may be available as a DVD. This DVD would be a disk which when put into the correct device could play the software tutorial video.

Information kiosks are a format which interactive media can come in. These kiosks are often found in shops. They are usually a screen on a stand which people can use to access information. They are used in shops such as Argos for people to find out about products which are available and information about the products. They are good because they can store all of the shop's catalogue and information in one place.

Presentations are another format of interactive media. For a presentation people may use interactive medias within a program such as PowerPoint. For example a teacher may include a video within a PowerPoint presentation, the video can then be clicked on and watched within the presentation.

Interactive media can also come in a format such as an interactive TV. An example of what interactive TV can be is the red button. On some TV remotes there is a red button which can be pressed to get extra content. The red button can be used to gain information about the programme or even to play games. This is useful as all the content is available on the TV rather than having to use other devices to play the games or find information.

Handheld devices are another example of a format which interactive media can come in. Some examples of handheld devices are mobile phones, Nintendo DS, iPods, iPads, Kindles and tablets. Interactive media can come in many different forms on these devices, such as applications, games, videos and many more.



There are many assets which interactive media can include. One of these is sound. Sound is the noise which you hear. As an asset it is where noises have been added to the interactive media. While playing the Candy Crush game thrre are lots of sounds which go along with it, for example when you collect a lot of points a voice will say 'tasty'.

Text is another asset. Within interactive media text is any writing which you can read on the screen. There is a lot of text used for one of the Argos kiosks as it gives information about products which are for sale.

Video is can be an asset of interactive media. Video is where visuals are captured or recorded to create moving images and motion. These videos are often included in different interactive medias. An example of videos used is in a Photoshop tutorial on YouTube, the video is how the information is mostly how the information is given.

Vector graphics can be included within interactive media. Unlike photographs or jpeg images for example, vector images are not made up of pixels, they are made of lines with starting and ending points, these lines can include curves along them to create different shapes. Vector images will not pixelate of blur as they are enlarged or resized. For example, the Argos logo is probably a vector image as it has to be resized all the time for different purposes, including the Argos kiosks.

Animations are another asset to interactive media. They are a bit like the videos but they are made of images which have been created and not images which have been recorded or captured. Animations may be used on a museum information kiosk, there may be a cartoon animation to give information about events in history.

Images are often used in different interactive medias. Images can be cartoons or photographs etc. but they are not moving and are still images. An example of where images are used in interactive media is where in the Argos kiosks there will be a still image of the product which the user is looking at.



There are lots of different ways in which interactive media can be controlled and interacted with such as buttons, events, hotspots, scripting, timelines, slideshows and effects.

A button can be either a physical object which you press with your hand or an area on a screen which you click with the mouse cursor. For example there may be buttons on the museum interactive kiosk that the user can click when they have taken in all the information on one page and is ready to go onto the next.

An event is what will happen during or after an interaction. An example of this could be that as a person is playing candy crush when they click one of the sweets it will move and swap with another sweet which is their move within the game.

An example of a hotspot is where in a game you move the mouse over an object and the cursor changes to a hand which could then allow you to pick up the object. The part where the cursor changes over an object is the hotspot, these are also sometimes called rollovers.

Scripting is where the person who is creating the piece of interactive media will write coding to control what happens and what does what within the interactive media. For example in the program flash someone may code for an object to become a button which the user can press for an outcome.

A timeline is where, when creating the piece of interactive media, each frame and event can be put and are all in order from the start to the end. This could be used when creating an interactive video.

Slideshows are where images, videos and information can all be presented. The content of the slideshow can be set for each image/video/piece of information can be put on a slide and the slides can each play for a certain amount of time.

Effects are not always needed but are often included in games. These effects could be sound effects or even visual effects. For example when playing a game such as candy crush, it would make sense for there to be sound effects and visual effects as you were playing but it would not be appropriate to put loads of special effects onto a website such as one for the NHS, it would be pointless and unprofessional.



There are a few limitations of interactive media. Some examples of limiting factors can be size, download time, type of content and required plug-ins.

The size of an interactive media file can be a limitation as sometimes files may be too big. An example of this could be that if there is only a 2 GB of space left on the computer it will not be able to install and run a program which needs 4 GB of space to work.

Download time can also be an issue with interactive media. The download time is how long it takes to download something off of the internet. If the download time is very long it will not be as efficient. For example you may need to download an instruction manual. If this were to take a very long time it would not be very good if you needed the instructions quick.

Another limitation of interactive media can be the format which the content is in. An example of this would be how a DVD disk can only be played and used through certain machines which play DVDs such as a DVD player and some computers. DVDs are also limited on what information can actually be stored on them like how they can only hold videos, the internet on the other hand can hold almost any form of content.

Plug-ins are where a device needs to be plugged into an electric socket to either be charged or to be used. This can limit interactive media as if these plug sockets are required for it to be used there are less places where it can be used. For example a desktop computer could not be used in a field with no electric socket.

Task 2

I must come up with an animal which I can animate in a fun way. I have decided on a meerkat. I had to think about different movements meerkats did. I knew that they stood up and did searching

For the upwards animation I want to make the meerkat stretch upwards. It will get thinner as it stretches to show the stretch. 

For the downwards animation I want the meerkat to squish downwards and bend over and start digging. I want it to go into the hole and then pop out somewhere else.

For the left and the right animations I want the meerkat to stretch and lean to the sides as if it is searching. 

I decided that I wanted to make the left and right ones more exciting. I decided for the right one I would make it pull the meerkat's tail and pull it to the side of the screen. It would stretch in this movement as it was pulled.

For the left animation I decided to make the meerkat get down and crawl off the screen and crawl back from the opposite side.





Task 3



I started to draw out each movement frame by frame using the onion skin layer tool to help make sure each frame matched up with the frames either side.

I created an animation for the left, right, up, down and tap gestures. They were all created inside the movieclip of my still meerkat. I added frame labels to the actions layer because it would be more accurate than using numbers incase I added or removed any frames as I was creating and editing.

I then started to add in the coding for the animation. This coding is what would make the animation react to touch events such as the swipes and taps.

I started to add in some sounds to the animations such as the sound of digging for when the meerkat digs into the ground. I found these sound effects on the website 'Soundogs'.

Task 4

I started to create the trainsition from the animation which would go before mine to my meerkat. I created this animation inside a movieclip in frame one. 
I started to create a transition from the previous animation to mine. I decided to make the pig unhinge its jaw and eat itself. I wanted it to then turn into a blob on the floor which the meerkat could rise from.


Task 5

The person who's animation would play after mine, created a transition from my animation to theirs. They sent it to me and I put it into my animation. I put this transition animation (which was inside a movieclip) into my second frame on the main timeline. 
I then set all the frames to be in reverse. This was because this is the animation which would play if someone clicked the back button to go from the animation after mine, back to mine.

Task 6

I then added in all the coding to the animation which would say when each animation would play (pig to meerkat, meerkat to rat and the meerkat animations). I had to change some of the coding so that it would not clash with other members of the classes animations such as changing myswipe to melanieswype. 

These are some print screens of some of the coding which I used.

I then copied my animations into their own scene in the master file. 

Task 7

I think that I have done well in creating my part of the application. I planned out what I wanted to do and knew what I needed to do to get there. This helped as it meant it was much easier to complete and finish the project.

I think that to improve my animation I would improve the drawings. I would try to make the meerkat's face stay looking like a meerkat. As it moved and turned I found it difficult to keep it looking the same shape and so it ended up looking very different in some places.

I think that I could have planned out the tap animation more before I went ahead and did it, this way I would have been more prepared to create it. I didn't really plan it and just ended up creating it as I went along. In future I think it would be much better to plan it before I started creating.

The sound which I have used in my animation helps to get across what is happening, such as the digging sound and the crawling sound. To improve I think I could have added more. I think a snapping sound would be effective for when the meerkat bites because it would make it more obvious what is happening. I think some sort of 'boing' noise would have gone well when the meerkat was stretched and 'pinged' across the screen.

My tap animation where the meerkat leans forward and tries to bite you could be improved. I think that the animation goes too fast and that some people may be unsure of what happened due to it being so fast. To improve this in future I can try to make sure my animations go slower and either draw more frames or make the frames last longer.  I think that adding a sound effect would also improve it to make it more obvious what is happening.

Most of the class managed to finish their animations and were able to add them into the application. Some people did not finish it very fast or totally correct which meant when it came to doing transitions where other peoples work was needed it became more difficult. Most people managed to pair up with people who were ready for making the transitions and finishing so it all worked and most people's animations made it into the application. There were some mistakes in the final app but it pretty much worked really well. 

Overall I think that I did well to complete my animation to a good standard especially as it was such a short term. I think that I did well to complete it all and even include a tap animation and sound effects with all of it working within the app.